For now, it doesn't have to be more than this: It doesn't do anything quests would normally do.Īll config menus have to extend SKI_ConfigBase, which is a script provided by us.Ĭonsequently, to create a new config menu for your mod, you have toĬreate a new script that will control your config menu. Such a quest script has to be attached to an actual quest that has the sole purpose of binding the script. If you want a global script that's not attached to any particular actor or object in the game world, the common method is to use a quest script.
In case you were linked to this guide directly from somewhere else, you should have a look at the overview first, especially to get the SkyUI SDK files: Creating a new Config MenuĪ config menu is controlled by a Papyrus script. If that's not the case, you should probably head over to the Creation Kit wiki and do some reading there first. Once you're familiar with the basic concepts, you should have no trouble picking up the rest from the examples we provide, or just by taking a look at the API reference.įor the rest of this guide, we assume that you're familiar with the Creation Kit and Papyrus. This guide will give you a quick overview of all necessary steps to add your own config menu. We took up the task to port the concept to Skyrim and implemented it as the SkyUI control panel.
#How to use skyui mod#
The Mod Configuration Menu (MCM) originally is a general-purpose control panel for Fallout: New Vegas created by Pelinor.